Alright, gentlemen, it is time for another update. Sorry it took so long to come up with some relevant stuff, but I spent the last 2 days in a sculpting frenzy to create those suits you see in the picture above
I combined several pieces of clothing with the model of an old "first-encounter-helmet" prop I found on my harddrive from way back in yesteryear, adjusted them, retextured them and even sculpted a completely new oxygen-backpack and an "International Aeronautics and Space Administration"-Logo for it. Sure, I could have taken a random existing suit and get on with it, but first: there wasn't one and second: I just can't help myself
it HAS to be perfect... and it HAD to be this helmet, even if it's completely unmapped and just a prop that doesn't fit any of my used figures. And as I have the possibility to adjust this all in blender - I just HAVE to...
The next thing I spent half a day working on was the background-prop... the intestines of a drenic! Complete with open- and close-morph
Unfortunately I wasn't satisfied with the layout AT ALL and since I had screwn up the mesh completely in my first try, I had to sculpt it all over again. And then I decided to make it posable, so I could adjust the coils and serpentines of that long and dark path on the fly
So there you have it. A lot of words and little result
But please leave a comment what you think of that picture
You can can watch the full sized picture and two more on my patreon page for tier3-patrons www.patreon.com/unseenharbinger